Clock Out
Controls
Arrow Keys Move
V - Interact / Clock Out
C - Restart Room
Warning: scrolling background may be an issue for some people, I think next Jam I will add the ability to turn effects off
Aim to match these shift times: (bugged in game)
lvl 0 - 15s
lvl 1 - 30s
lvl 2 - 30s
lvl 3 - 60s
lvl 4 - 45s
lvl 5 - 60s
This is my first game made in Godot. I wanted to create a game that combines the challenge of testing your internal sense of time with puzzle-solving and platforming.
Inspired by stopwatch challenges where players attempt to stop a timer at an exact moment, and memory challenges where players must keep track of information while being distracted, Clock Out puts you in the role of an office employee trying to finish your workday at exactly the right time.
Your goal is simple:
Complete your tasks, reach the clock-out machine, and leave at the perfect moment.
The catch? The timer is hidden.
You must rely on your own internal clock while navigating office obstacles, solving puzzles, and avoiding distractions designed to make you lose track of time. At the end of each level, clock out as close to the target time as possible to earn the best evaluation.
Inspirations:
Youtube challenge where you match the stop watch with target time without looking
Helltaker puzzles
Pixel art reference by maru-98: https://maru-98.itch.io/age-trio-characters-top-down-pixel-art-16x16/devlog/1371...
Pushbox by Cle: https://clema.itch.io/pushbox


Comments
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I liked the dual aspect of keeping track of time and the puzzle! Fun cross brain exercise!
I have a horrible sense of time, but this game was fun when I remembered how to count. Good job.
I quite enjoyed this game, having to mentally count the time while solving puzzles was a nice twist to a well known genre.
I do wish there was another mechanic to incentivize you to want to push your luck with the timer. Like if you could make money by clicking a computer, but by doing so, you risk waiting too long and missing your clockout time.
I also felt like the moving checkerboard background was a little harsh on the eyes.
Overall though, a great first game with a fun mechanic. Good job!
Thanks for trying it out,
I was definitely going to add other mechanics to the game if time was on my side. I was considering mechanics such as: memory puzzles, queues and other types of puzzles.
The checkerboard background is definitely an issue, It didn't pose an issue for me as I spent a lot of time looking at it and got used to it.
This game was fun to make, and I will try to improve for future jams.